/*
 *	Copyright (C) 2008 - Mauricio Bieze Stefani
 *	This file is part of the Insano Game Engine.
 *
 *	Insano is free software: you can redistribute it and/or modify
 *	it under the terms of the GNU General Public License as published by
 *	the Free Software Foundation, either version 3 of the License, or
 *	(at your option) any later version.
 *
 *	Insano is distributed in the hope that it will be useful,
 *	but WITHOUT ANY WARRANTY; without even the implied warranty of
 *	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *	GNU General Public License for more details.
 *
 *	You should have received a copy of the GNU General Public License
 *	along with Insano.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef MAPMANAGER_H
#define MAPMANAGER_H

#include <irrlicht.h>
#include "Map.h"
#include <string>
#include <map>
#include <tinyxml.h>
#include <tinystr.h>

class MapManager
{
	public:
		MapManager(irr::IrrlichtDevice *irrlichtDevice=NULL) : device(irrlichtDevice)
			{}
		virtual ~MapManager()
			{}
		void setIrrlichtDevice(irr::IrrlichtDevice *irrlichtDevice)
			{ device = irrlichtDevice; }
		int initMapLoader(const char *mapDefinitionXml);
		Map* loadMap(irr::scene::ISceneManager *smgr, std::string mapname);
	private:
		TiXmlDocument mapDefsXmlDoc;
		irr::IrrlichtDevice *device;

		int readVector(TiXmlElement *parent, const char *propName, irr::core::vector3df& dest);
		int fillMetaTriangleSelector(irr::scene::ISceneManager *smgr, irr::scene::ISceneNode* node, irr::scene::IMetaTriangleSelector* meta);
};

#endif // MAPMANAGER_H
